

to the D&D rule set.Įarthdawn conversions of the past have already show na way of how-not-to-do-this, with the almost one to one conversion of Earthdawn to Savage Worlds, including pretty much all adept powers in the new game, without keeping in mind how the original game worked. To address this, the following: converting the Setting of Barsaive et al. Now, I like Eartdawn as a Setting as much as I cannot stand the steps and different dice rule system.


A classic setting that easily explains many typical elements of dungeoneering and adventuring in a fantasy context, provides interesting ideas, great sorucebooks, some of the most fun player races for any game.
